In this video we showcase the new rendering engine for HDRP (High Definition Rendering Pipeline) which can handle over well above 10K Batches and convert them to Entities for seamless pooling/batching of objects.
we saw a major performance improvement converting them to Entities instead of regular game objects, as before we where getting around 60-34fps without Entities (20k batches), and with Entities, we get well above 120fps+ (below 5k batches)
System specs: RTX 3070 Ti
CPU: AMD Ryzen 9 3900X
RAM: 64GB of DDR4 3200MHz
2TB SSD NVMe
we sent this demo to our QA testers and saw a steady 60fps on there end on a GTX 1060 6GB, and a Radeon 560 solid 60 fps